Progress Report - 8/23/2023


Akanimyr – Artist

Finished making the sprites of the community-chosen NPC “Beezador”, being 8 in total + 12 variations.  (Blurred to avoid spoilers)
Made 3 CGs featured on the main storyline, and 1 variation for each. (Blurred to avoid spoilers)

Reworked the combat UI, necessary to fit some design changes and improve readability.

Made 3 CGs for a sex scene we are working on., Akanimyr will now focus on making more CGs for this scene.

Kattlarv – Writer, World Builder, Design

Wrote many small rest events/dialogues, they may trigger during exploration. She’s now working on the sex scene mentioned above.
Kattlarv also frequently helps with proofreading, game design, and various similar tasks. Quantifying her work in a simple post is hard, doing so without giving spoilers is impossible, so you’ll have to wait and see it by yourself in-game!

Nikke – Animator

Animated 4 sex loops. (GIFs are available in the WiPs section)

Houtamelo – Programmer, Project Leader, Designer

Aside from managing the project, I finished coding the new timeline system which will make combat more fluid, while also making it easier to calculate the timing between your actions and the enemies’. This new system will also drastically improve performance as combat calculations will only have to be done once between actions instead of every 0.05s (this was a major source of lag).
I’m almost done adding all the newly produced assets to the game (such as new animations, CGs, and the combat UI). Afterwards I’ll begin testing everything which is the last step before releasing the update to testers.

What still needs to be done for the v3 release?

Please keep in mind the list below is an estimate, I likely forgot to include some things and more will be added. Though this list does include the biggest tasks.
    • 2 Idle animation loops: one for Jelly Crown and one for Beezador.
    • Sound effects for 10 new skills (enemies), 2 on-hit (enemies), several for the new 3 local map events, and 4 for UI/Combat cues.
    • 6 grapple sex animations: We would like to include animations for the grappling sex loops in combat. That will be 6 enemies, each with a variation for Ethel/Nema. (6/12 done)
    • Voice acting + Sfxs: We would like to add moans/sex noises for the 12 grapple sex animations we will have.
    • VFX for the 12 grapple sex animations and a cumming/orgasm variation for each. (e.g.: fluids spreading everywhere, cinematic camera movement)
    • Test and bugfix everything.

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