Progress Report - 4-11-2023


Post written by Houtamelo.

Houtamelo (Programmer)

As mentioned in my previous report, I’m working in porting the game to Godot.

I have been making steady progress in several parts of the port, notably:

- I’m close to being done with a dialogue package that solves most of the problems I had using YarnSpinner on Unity, while also supporting Ren’Py’s famous features: saving/loading/rewinding in the middle of dialogue. The package is open-source, and already has a working version: https://github.com/Houtamelo/yarn_spire

- I ported DoTween to Godot, which is an animation system that was intensively used on the latest Unity version of Spire of Slime. The package is open-source, and is available at: https://github.com/Houtamelo/gdnative_tweener or “gdnative_tweener” on crates.io.

- The combat system’s logic code is about 80% done, in the last few days I have been working on integrating the game’s animations into it.

- The main menu is done

- The start screen is done

- The pause menu is done

- The world map is done

- The local map (dungeon crawling) is about 1/3 done, which is the map generation.

I still need to:

- Finish the combat logic, integrating all the animations into it.

- Finish the yarn_spire package mentioned above, which will be used for everything related to dialogue scenes.

- Make the character menu (where you chose skills/perks and upgrades)

- Finish the local map: I still need to code all the enemy roaming logic, the traps, and other interactions.

- Test the new features.

Akanymir

Made so much I don’t even know what to include here. I will blur some parts just to leave you edging.

New enemies:



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Comments

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Nice, love to see news about this game. I've been looking foward for an adult  dungeon crawler game. The new content seem pretty cool. One question: Will there be a hub for the characters... last time I played was last year and I think there was one but not in the game yet.

By hub, do you mean like a "camp"?

yes the camp. I replayed the game, I saw the camp

What would you expect to be able to do in a camp? (In terms of game mechanics)

Talk to characters, acquire items/equipments, scenes, hot scenes, manage party and rest to recover health.

The camp you see in the demo version is just a temporary rest screen similar to darkest dungeon's camping.

We do have dialogues/unique scenes made for that but they weren't implemented in the demo yet.

And you do recover exhaustion/lust in the demo already.

As for managing the party/items, you can do that by accessing the character menu.