Progress Report - 4-11-2023


Post written by Houtamelo.

Houtamelo (Programmer)

As mentioned in my previous report, I’m working in porting the game to Godot.

I have been making steady progress in several parts of the port, notably:

- I’m close to being done with a dialogue package that solves most of the problems I had using YarnSpinner on Unity, while also supporting Ren’Py’s famous features: saving/loading/rewinding in the middle of dialogue. The package is open-source, and already has a working version: https://github.com/Houtamelo/yarn_spire

- I ported DoTween to Godot, which is an animation system that was intensively used on the latest Unity version of Spire of Slime. The package is open-source, and is available at: https://github.com/Houtamelo/gdnative_tweener or “gdnative_tweener” on crates.io.

- The combat system’s logic code is about 80% done, in the last few days I have been working on integrating the game’s animations into it.

- The main menu is done

- The start screen is done

- The pause menu is done

- The world map is done

- The local map (dungeon crawling) is about 1/3 done, which is the map generation.

I still need to:

- Finish the combat logic, integrating all the animations into it.

- Finish the yarn_spire package mentioned above, which will be used for everything related to dialogue scenes.

- Make the character menu (where you chose skills/perks and upgrades)

- Finish the local map: I still need to code all the enemy roaming logic, the traps, and other interactions.

- Test the new features.

Akanymir

Made so much I don’t even know what to include here. I will blur some parts just to leave you edging.

New enemies:



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Comments

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Is this game abandoned?

(1 edit)

It is not, the team still works on it on a daily basis, we will have more news Soon TM.

Nice, love to see news about this game. I've been looking foward for an adult  dungeon crawler game. The new content seem pretty cool. One question: Will there be a hub for the characters... last time I played was last year and I think there was one but not in the game yet.

By hub, do you mean like a "camp"?

yes the camp. I replayed the game, I saw the camp

What would you expect to be able to do in a camp? (In terms of game mechanics)

Talk to characters, acquire items/equipments, scenes, hot scenes, manage party and rest to recover health.

The camp you see in the demo version is just a temporary rest screen similar to darkest dungeon's camping.

We do have dialogues/unique scenes made for that but they weren't implemented in the demo yet.

And you do recover exhaustion/lust in the demo already.

As for managing the party/items, you can do that by accessing the character menu.