Progress Report - 4-11-2023
Post written by Houtamelo.
Houtamelo (Programmer)
As mentioned in my previous report, I’m working in porting the game to Godot.
I have been making steady progress in several parts of the port, notably:
- I’m close to being done with a dialogue package that solves most of the problems I had using YarnSpinner on Unity, while also supporting Ren’Py’s famous features: saving/loading/rewinding in the middle of dialogue. The package is open-source, and already has a working version: https://github.com/Houtamelo/yarn_spire
- I ported DoTween to Godot, which is an animation system that was intensively used on the latest Unity version of Spire of Slime. The package is open-source, and is available at: https://github.com/Houtamelo/gdnative_tweener or “gdnative_tweener” on crates.io.
- The combat system’s logic code is about 80% done, in the last few days I have been working on integrating the game’s animations into it.
- The main menu is done
- The start screen is done
- The pause menu is done
- The world map is done
- The local map (dungeon crawling) is about 1/3 done, which is the map generation.
I still need to:
- Finish the combat logic, integrating all the animations into it.
- Finish the yarn_spire package mentioned above, which will be used for everything related to dialogue scenes.
- Make the character menu (where you chose skills/perks and upgrades)
- Finish the local map: I still need to code all the enemy roaming logic, the traps, and other interactions.
- Test the new features.
Akanymir
Made so much I don’t even know what to include here. I will blur some parts just to leave you edging.
New enemies:
Get Spire of Slime
Spire of Slime
An adult roguelike RPG focused on combat
Status | In development |
Author | Houtamelo |
Genre | Role Playing |
Tags | Adult, corruption, Eroge, Erotic, Female Protagonist, Hentai, NSFW, Porn, Roguelike, Tentacles |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Financial Report - 4-11-2024Apr 11, 2024
- Standalone Map Generator + ContestFeb 01, 2024
- Dungeon crawling reworkFeb 01, 2024
- Update: Changes to our workflowNov 16, 2023
- The Unity Fiasco and the Future of Spire of SlimeSep 24, 2023
- Financial Report - 9/23/2023Sep 24, 2023
- Progress Report – 9/23/2023Sep 24, 2023
- Progress Report - 8/23/2023Aug 23, 2023
- Progress Report – 7/05/2023Jul 05, 2023
Comments
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Nice, love to see news about this game. I've been looking foward for an adult dungeon crawler game. The new content seem pretty cool. One question: Will there be a hub for the characters... last time I played was last year and I think there was one but not in the game yet.
By hub, do you mean like a "camp"?
yes the camp. I replayed the game, I saw the camp
What would you expect to be able to do in a camp? (In terms of game mechanics)
Talk to characters, acquire items/equipments, scenes, hot scenes, manage party and rest to recover health.
The camp you see in the demo version is just a temporary rest screen similar to darkest dungeon's camping.
We do have dialogues/unique scenes made for that but they weren't implemented in the demo yet.
And you do recover exhaustion/lust in the demo already.
As for managing the party/items, you can do that by accessing the character menu.